Blog
Dispatches from the route
Notes on public transport data, location-aware game design, privacy, city support, release history, and the small decisions that make Route Wars feel like Route Wars.
Public transportWhat is GTFS?A plain-language guide to the transit data format Route Wars uses to turn routes and stops into a playable map.Game designPublic transport as a game boardWhy routes, stops, waiting, transfers, and local knowledge make public transport networks unusually good game spaces.Game designHow Route Wars pricing worksA player-friendly explanation of cheap buys, expensive sells, events, volatility, and route-market pressure.PrivacyLocation games without creepy trackingRoute Wars uses location for nearby routes and stop checks, not as a reason to publish player movement.City notesCity spotlight: HelsinkiWhy Helsinki's mix of trams, metro, buses, rail, ferries, and compact movement suits Route Wars.ProductRelease notesA public index for gameplay, privacy, reliability, city-feed, and static-site updates.
What belongs here
Blog posts should explain the game, document design choices, introduce supported cities, discuss public transport data, and keep players informed about privacy, security, and release changes.
