Privacy

Location games without creepy tracking

Location can make a game feel rooted in the real world, but it also creates responsibility. Route Wars should only use location where it improves play and should explain that use plainly.

Useful location

Useful location helps find nearby routes, check whether a player is near a stop, or make a city request more actionable.

Unnecessary location

Unnecessary location is anything collected because it might be interesting later. Route Wars should avoid that pattern, especially before advertising or analytics add more privacy obligations.

Consent and advertising

Future AdSense or AdMob work should arrive with a full consent management platform and updated privacy notices before those systems are treated as production features.